Thursday 7 April 2016

Pointer in C

Pointers

  Pointer are a fundamental part of C. If you cannot use pointers properly then you have basically lost all the power and flexibility that C allows. The secret to C is in its use of pointers.
C uses pointers a lotWhy?:

  • It is the only way to express some computations.
  • It produces compact and efficient code.
  • It provides a very powerful tool.
C uses pointers explicitly with:

  • Arrays,
  • Structures,
  • Functions.
NOTE: Pointers are perhaps the most difficult part of C to understand. C's implementation is slightly different DIFFERENT from other languages.

What is a Pointer?

A pointer is a variable which contains the address in memory of another variable. We can have a pointer to any variable type.
The unary or monadic operator & gives the ``address of a variable''.
The indirection or dereference operator * gives the ``contents of an object pointed to by a pointer''.
To declare a pointer to a variable do:
   int *pointer;
NOTE: We must associate a pointer to a particular type: You can't assign the address of a short int to a long int, for instance.
Consider the effect of the following code:


   int x = 1, y = 2;
   int *ip;
 
   ip = &x;
 
y = *ip;  
x = ip;  
*ip = 3;
It is worth considering what is going on at the machine level in memory to fully understand how pointer work. Consider Fig. 9.1. Assume for the sake of this discussion that variable x resides at memory location 100, y at 200 and ip at 1000. Note A pointer is a variable and thus its values need to be stored somewhere. It is the nature of the pointers value that is new.
 
Fig. 9.1 Pointer, Variables and Memory Now the assignments x = 1 and y = 2 obviously load these values into the variables. ip is declared to be a pointer to an integer and is assigned to the address of x (&x). So ip gets loaded with the value 100.
Next y gets assigned to the contents of ip. In this example ip currently points to memory location 100 -- the location of x. So y gets assigned to the values of x -- which is 1.
We have already seen that C is not too fussy about assigning values of different type. Thus it is perfectly legal (although not all that common) to assign the current value of ip to x. The value of ip at this instant is 100.
Finally we can assign a value to the contents of a pointer (*ip).
IMPORTANT: When a pointer is declared it does not point anywhere. You must set it to point somewhere before you use it.
So ...


   int *ip;
 
   *ip = 100;
will generate an error (program crash!!).
The correct use is:

   int *ip;
   int x;
 
   ip = &x;
   *ip = 100;
We can do integer arithmetic on a pointer:

   float *flp, *flq;
 
   *flp = *flp + 10;
 
   ++*flp;
 
   (*flp)++;
 
   flq = flp;
NOTE: A pointer to any variable type is an address in memory -- which is an integer address. A pointer is definitely NOT an integer.
The reason we associate a pointer to a data type is so that it knows how many bytes the data is stored in. When we increment a pointer we increase the pointer by one ``block'' memory.
So for a character pointer ++ch_ptr adds 1 byte to the address.
For an integer or float ++ip or ++flp adds 4 bytes to the address.
Consider a float variable (fl) and a pointer to a float (flp) as shown in Fig. 9.2.
Fig. 9.2 Pointer Arithmetic Assume that flp points to fl then if we increment the pointer ( ++flp) it moves to the position shown 4 bytes on. If on the other hand we added 2 to the pointer then it moves 2 float positions i.e 8 bytes as shown in the Figure.




How to Use Pointers?

There are a few important operations, which we will do with the help of pointers very frequently. (a) We define a pointer variable, (b) assign the address of a variable to a pointer and (c) finally access the value at the address available in the pointer variable. This is done by using unary operator * that returns the value of the variable located at the address specified by its operand. The following example makes use of these operations −
#include <stdio.h>

int main () {

   int  var = 20;   /* actual variable declaration */
   int  *ip;        /* pointer variable declaration */

   ip = &var;  /* store address of var in pointer variable*/

   printf("Address of var variable: %x\n", &var  );

   /* address stored in pointer variable */
   printf("Address stored in ip variable: %x\n", ip );

   /* access the value using the pointer */
   printf("Value of *ip variable: %d\n", *ip );

   return 0;
}
When the above code is compiled and executed, it produces the following result −
Address of var variable: bffd8b3c
Address stored in ip variable: bffd8b3c
Value of *ip variable: 20

NULL Pointers

It is always a good practice to assign a NULL value to a pointer variable in case you do not have an exact address to be assigned. This is done at the time of variable declaration. A pointer that is assigned NULL is called a null pointer.
The NULL pointer is a constant with a value of zero defined in several standard libraries. Consider the following program −
#include <stdio.h>

int main () {

   int  *ptr = NULL;

   printf("The value of ptr is : %x\n", ptr  );
 
   return 0;
Download tutorial :  https://pdos.csail.mit.edu/6.828/2014/readings/pointers.pdf

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